Iron Harvest Review: Real-Time Strategy With Feeling

Iron crop review

Iron Harvest Review: Real-Time Strategy with Emotion

“An enjoyable real-time strategy game returned due to a lack of polish and content.”

  • A heartfelt story

  • Strong design ethos

  • An abundance of mechanics

  • Excellent destruction physics

  • Steep difficulty curve

  • Some gameplay lacks polish

  • A small selection of materials

Iron harvest Is a real-time strategy game that takes place in the alternate history of early 20th century Europe, where Steampunk’s wildest creations were a reality. While the game draws you in with its huge, elongated mechs, it is a surprisingly personal story at the heart of the campaign that will keep you playing with excellent visual design.

With different ways of dealing with different conflicts, Iron harvest Is a pleasant RTS. Nevertheless, its rigid learning curve strategy may be off-put for newcomers to the game, and its selection of limited content can overcome RTS veterans.

A heartfelt, if predictable, campaign

Real-time strategy games are about controlling multiple units at a time in large-scale conflicts, so the campaigns involved in these games typically operate on a macro level, and from telling the bigger picture of the militant forces are worried. Iron harvest These conflicts have characteristics, but at the center of its story is Anna Kos, a young citizen of the eastern European fictional nation of Polania. At a very young age, his brother leaves his village to fight in the Great War. What was meant to be a small engagement, which has been going on for years, and the debris of mechanical war machines eventually permeate the land, creating a crop of titanium iron. Anna and her pet bear, Wojtek, are trapped in the aftermath of the crisis, which, like real-world history, makes the flames of each other even more frightening.

While the game draws you in with its giant, elongated back, it is a surprisingly personal story at the heart of the campaign that will keep you playing with excellent visual design.

It is an emotional tale of loss, duty, and sacrifice, which marvels surprisingly well with some of the game’s more zany elements, such as the comically villainous Lev Zubov, the leader of anti-Russia. Although the beat of the story can sometimes be seen coming from a mile away, strong performances from the core cast help sell the story. Unfortunately, some of the vocals acting from the side characters and NPCs are very weak, compromising the immersion to some extent. This more stringent animation during the Katakanesas made me wish that the developers had a slightly larger budget to iron out some kinks and provide a more polished presentation.

Iron harvest battle
Provided by Deep Rajat

Graphics in Cutscenes leave a lot to be desired, But when the game pulls out the camera for gameplay, the world comes to terms with some of the missing details lost in a truly comprehensive, well-realized level of design. What makes the world even more fun for residents is how destructive it is. Hitting enemies and charging them through a warehouse, leaving a pile of bricks in its wake is incredibly satisfying.

The aesthetics of the game are inspired by the Polish artist Jacob Rosalski and 1920+ Collection of pictures. Playing the game is akin to watching one of Rozalski’s works, which comes to life, which is a visual delight, as explosions in brown variations contrast with the bright orange of rockets or the deep blues of Polanyan riflemen’s uniforms .

The gameplay is deep but difficult to master

Iron harvest conflict
Provided by Deep Rajat

Iron harvest Emphasizes taking cover and flanking the enemy, only a few other games in the genre concern themselves with it. Adding mechs to battles that can illiterate cover in a matter of seconds makes for incredibly active RTS. There is always something to do, and you will constantly react to the decisive turn of the fight. While in some strategy games you have orders, wait to see what the result is, and then shuffle around your armies, Iron Harvest doesn’t offer anything like this, which makes it one of the genre. Creates a fresh entry.

Witnessing real-time physics in action is incredibly satisfying.

I often wished that my forces responded in a hurry to complete their tasks. I found myself, many times, clicking on a unit and offering a command, and then saw that it took them a few moments to execute it. By the time they were ready, I wanted something different from them. The enemy AI was also frustrated at times. I would be the firing squad from behind cover on enemies who would just stand out in the open, to no avail. At some points, they can also go behind the same stone wall where my soldiers were, and I’ll just have to wait to see which team can outrun the other. Such moments generally sour my experience of decent gameplay.

The campaign slowly introduces the game’s mechanics, and I recommend you complete it before jumping into a stand-by-AI battle – and of course facing another real-world strategist in multiplayer I am trying Nevertheless, even after being well acquainted with the gameplay, the craze of controlling the field, managing resources, defeating opponents, and building my army was often at its peak. Publisher Deep Silver provides a nearly 100-page guide that goes into the details of all the various mechanics of the game, and understanding them all is essential to deal with more difficult encounters.

Iron harvest building
Provided by Deep Rajat

Material shortage

Contrasting with the wealth of mechanics is the selection of a palate material. After completing the story, I moved towards AI conflicts and multiplayer offerings, and audibly said, “Is that it ?!” The game has only a handful of maps and mission types to choose from, compared to many other RTS titles. Future content is planned for the game, but there will be a fee for it.

After completing the story, I moved on to AI conflicts and multiplayer offerings, and audibly said, “Is that it ?!”

Those wishing to explore different game genres and advance the story will have a hard time getting their head around Iron harvest Many gameplay aspects. It is easy to get frustrated with the difficulty, especially if a player is new to the RTS title. The difficulty can be reduced to AI skirmishes and challenges on offer, but I found that the medium setting is very easy and the difficult setting is very challenging. I was subsequently crushed as much as I was dominating in the former, and I want the game to provide a middle ground between the two.

Take us

Iron harvest A solid real-time strategy game with a developer’s passion for genre that seeps into the story and design. However, there are some unfortunate mistakes when it comes to the difficulty that will shut down more casual RTS fans, and the lack of content that can turn off more experienced players.

Is there a better option?

Very inspired by the game company of Heroes, Which is a more polished game in comparison, but is missing some more exciting concepts like Steampunk mechs. Age of Empires II: Definitive Edition RTS is very popular among players at the moment, and offers one of the most plentiful packages in the genre when it comes to content.

How long will this last?

The campaign is about 15 hours long, but as mentioned earlier, there is not a ton of variety with additional missions. Only players willing to test their skills with some high difficulties will find themselves playing tens of hours.

Should you buy it

Eventually. Wait until the game gets into more content and has replaced elements such as difficulty curves and unit accountability.

Editors recommendations






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