Facebook has bought several virtual reality game studios over the years, and they added another to their portfolio Friday with the acquisition of Seattle-based Bigbox VR.
The studio’s flagship title, Population: One, was one of the major post-launch releases for Facebook’s Oculus Quest 2 headset and is a fairly straightforward Fortnite clone, mimicking many of the key gameplay techniques while making them virtual. The unique movements adapt to reality and bring in your own lore and art style.
As has been the case with most of these studio acquisitions, the terms were not disclosed. According to Crunchbase, Bigbox raised $6.5 million with funding from Shasta Ventures, Outpost Capital, Pioneer Square Labs and GSR Ventures.
“POP: ONE debuted on the VR scene just nine months ago and has consistently ranked as one of the top performing titles on the Oculus platform, a once-in-a-lifetime opportunity to connect, play and compete in a virtual world.” brings together 24 people in the world, Facebook’s Mike Verdu wrote in a blog post.
It’s not uncommon for a gaming hardware platform owner to create their own web of studio building platform exclusives, but things are a little different in the VR world, as Facebook has few real competitors.
While many developers inside Oculus Studios continue to make titles for Valve’s Steam store accessible with third-party headsets, most non-Facebook VR platforms seem to be a shrunken piece of the overall VR pie, priced in the market. Is out of. By aggressive pursuit of Facebook’s mass market audience. The Facebook Oculus Quest 2 retails for $299 and the company said it sold all of its previous devices in its first few months combined.
In April, Facebook acquired VR shooter Downpour Interactive ahead.